AoeStats
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Arena

510708420Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
842
+4
🇩🇴 Romans · Dominican Republic
817
+4
🇷🇴 Franks · Romania
805
+6
🇨🇳 Spanish · China
746
+7
🇮🇳 Huns · India
681
-9
🇫🇷 Romans · France
490
-5
🇨🇳 Khitans · China
456
-4
🇫🇷 Magyars · France
374
-3
Player eAPM Actions Feudal Castle Imperial Opening
22 1,063 13:31 18:33 42:05 ⛏ Fast Castle
21 1,027 13:17 19:23 37:32 ⛏ Fast Castle
19 957 12:47 25:04 34:09 ⛏ Fast Castle
15 747 12:03 19:53 36:48 ⛏ Fast Castle
14 670 11:14 25:54 44:41 ⚔ Scout Rush
12 577 12:57 21:43 37:33 ⛏ Fast Castle
7 329 22:01 32:43 — ⚔ M@A into Archers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,605 9,885 10,735 2,800 45,025 47,900
19,995 10,610 7,885 1,800 40,290 47,792
13,110 12,975 7,990 2,450 36,525 53,863
15,875 7,500 7,855 2,215 33,445 41,049
11,970 10,650 8,445 1,800 32,865 39,103
7,610 7,650 4,305 4,130 23,695 26,690
7,495 4,325 2,835 650 15,305 17,555
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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