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Arena

510701309Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 36m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1189
+6
🇨🇳 Turks · China
1145
+7
🇨🇳 Vikings · China
1091
+9
🇨🇳 Cumans · China
957
+15
🇬🇧 Britons · United Kingdom
1063
-14
🇬🇷 Goths · Greece
932
-9
🇩🇴 Hindustanis · Dominican Republic
907
-8
🇩🇴 Romans · Dominican Republic
819
-6
Player eAPM Actions Feudal Castle Imperial Opening
39 1,413 11:59 15:34 29:11 ⛏ Fast Castle
37 1,327 10:08 14:10 29:48 ⛏ Fast Castle
24 856 12:57 16:46 29:32 ⛏ Fast Castle
24 871 9:52 23:38 28:52 ⛏ Fast Castle
18 636 11:01 15:59 35:19 ⛏ Fast Castle
17 600 12:34 16:37 33:59 ⛏ Fast Castle
13 483 13:07 17:13 21:50 ◆ FC into Fast Imp
11 395 9:11 16:23 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,060 10,940 8,475 850 42,325 44,868
18,980 11,985 9,315 1,125 41,405 45,014
14,300 12,695 7,470 2,560 37,025 42,983
10,865 5,995 8,700 700 26,260 29,353
11,320 10,180 1,730 950 24,180 26,875
10,110 7,390 1,935 850 20,285 24,363
9,080 6,335 2,725 1,600 19,740 23,417
6,535 7,015 4,440 1,500 19,490 22,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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