AoeStats
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Yucatan

510974794Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
831
+8
🇸🇦 Portuguese · Saudi Arabia
822
+8
🇧🇷 Goths · Brazil
760
+10
🇭🇰 Persians · Hong Kong SAR China
577
+17
🇷🇺 Mongols · Russia
683
-13
🇨🇳 Huns · China
668
-12
🇺🇸 Huns · United States
611
-10
🇬🇧 Sicilians · United Kingdom
554
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 754 11:01 15:38 35:05 ⛏ Fast Castle
19 676 12:45 20:19 — ⛏ Fish Boom FC
19 673 12:36 19:39 35:18 ⛏ Fast Castle
14 488 11:37 21:02 — ⚔ Archer Rush
10 359 11:46 21:29 33:46 ⛏ Fast Castle
10 344 12:47 21:23 35:12 ⚔ FC into Scouts
9 309 12:17 30:18 — ⚔ Towers FC
8 302 11:30 27:55 —

Resources

Player Food Wood Gold Stone Spent Collected
12,150 10,078 4,110 1,760 28,098 30,847
10,345 7,660 3,620 1,500 23,125 26,335
11,775 6,495 3,500 650 22,420 25,519
7,600 5,265 2,620 1,755 17,240 22,253
8,080 4,760 1,895 1,205 15,940 18,145
5,970 4,790 2,520 2,285 15,565 17,821
8,415 3,765 2,070 975 15,225 17,236
5,225 4,855 260 300 10,640 13,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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