AoeStats
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Arena

505756706Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 75m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
604
+11
🇳🇱 Celts · Netherlands
496
+15
🇦🇷 Turks · Argentina
291
+23
🇧🇴 Khmer · Bolivia
484
-17
🇺🇸 Goths · United States
466
-16
🇧🇷 Teutons · Brazil
465
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,973 13:31 23:18 41:12 ⚔ Scout Rush
13 980 10:47 23:09 46:12 ⚔ FC into Archers
12 899 11:00 22:41 45:39 ⛏ Fast Castle
12 910 11:31 17:34 39:37 ⛏ Fast Castle
10 776 14:18 23:33 40:08 ⛏ Fast Castle
8 619 12:50 30:11 42:30

Resources

Player Food Wood Gold Stone Spent Collected
48,555 23,625 24,715 4,360 101,255 105,925
16,750 32,370 26,225 3,480 78,825 88,062
27,515 18,460 19,540 3,890 69,405 71,073
15,880 17,090 12,270 2,850 48,090 64,560
15,000 14,700 6,300 3,410 39,410 42,017
19,720 8,220 6,605 850 35,395 38,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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