AoeStats
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Arena

509365725Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1008
+45
🇰🇷 Berbers · South Korea
1006
+16
🇰🇷 Bohemians · South Korea
976
+17
🇰🇷 Armenians · South Korea
972
+17
🇹🇷 Celts · Türkiye
1029
-17
🇨🇳 Teutons · China
1003
-17
🇨🇳 Mongols · China
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,554 12:30 17:05 28:43 ⛏ Fast Castle
47 2,291 11:31 15:54 30:05 ⛏ Fast Castle
42 2,081 11:05 14:49 26:27 ⛏ Fast Castle
33 1,610 11:05 15:20 28:13 ⛏ Fast Castle
28 1,371 11:34 15:38 31:25 ⛏ Fast Castle
23 1,121 12:51 17:32 35:54 ⛏ Fast Castle
23 1,127 11:11 17:04 28:14 ⛏ Fast Castle
15 750 13:10 17:10 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,905 15,025 20,525 1,550 69,005 76,749
22,160 24,845 12,610 2,150 61,765 69,290
20,160 21,215 9,535 3,650 54,560 72,390
20,215 24,235 7,705 1,590 53,745 75,720
14,445 21,770 13,120 2,900 52,235 72,135
22,350 14,690 11,175 2,250 50,465 61,558
11,950 12,405 8,175 2,200 34,730 38,127
10,570 9,525 3,055 2,180 25,330 27,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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