AoeStats
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Lombardia

508541183Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 49m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,100 11:01 16:22 31:17 ⛏ Fast Castle
34 1,692 11:15 15:36 34:26 ⛏ Fast Castle
31 1,563 11:20 15:55 35:13 ⛏ Fast Castle
26 1,292 13:47 18:40 39:39 ⛏ Fast Castle
23 1,157 10:20 16:48 31:13 ⛏ Fast Castle
22 1,081 11:44 25:43 37:28 ⚔ Archer Rush
21 1,042 11:40 19:43 36:17 ⛏ Fast Castle
18 875 12:01 25:03 38:48

Resources

Player Food Wood Gold Stone Spent Collected
26,825 20,706 19,335 4,450 71,316 83,847
25,455 22,638 14,000 1,730 63,823 73,649
24,910 25,525 10,190 3,120 63,745 81,571
17,900 24,212 15,550 2,250 59,912 70,457
21,750 14,492 6,765 5,425 48,432 54,124
26,580 9,370 10,030 750 46,730 51,523
18,785 12,924 6,585 2,645 40,939 63,707
14,060 16,894 7,545 1,500 39,999 43,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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