AoeStats
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Lombardia

508488162Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,148 9:55 19:46 — ⚔ Scout Rush
26 1,060 12:17 18:49 37:53 ⛏ Fast Castle
23 958 12:33 18:09 36:06
21 870 11:05 20:12 — ⛏ Fast Castle
20 842 11:35 21:49 39:46 ⛏ Fast Castle
20 822 11:04 26:43 39:54 ⚔ Scout Rush
17 689 13:11 31:12 41:18
15 628 12:13 16:17 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,615 17,292 8,425 2,750 54,082 54,918
23,990 8,180 14,415 850 47,435 52,590
14,305 11,635 6,610 300 32,850 35,586
14,095 13,081 2,345 3,100 32,621 37,231
14,030 7,625 4,770 2,685 29,110 36,140
9,905 8,513 5,540 1,500 25,458 29,527
11,350 9,135 2,185 1,570 24,240 28,032
10,875 9,741 930 1,605 23,151 24,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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