AoeStats
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MegaRandom

510783238Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 56m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1033
+19
🇩🇪 Mongols · Germany
975
+21
🇹🇼 Magyars · Taiwan
1090
-20
🇹🇼 Teutons · Taiwan
1088
-20
Player eAPM Actions Feudal Castle Imperial Opening
55 3,106 11:42 17:44 32:21 ⛏ Fast Castle
34 1,907 10:47 14:48 33:09 ⛏ Fast Castle
32 1,798 11:38 15:30 31:31 ⛏ Fast Castle
32 1,842 10:57 15:44 26:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,530 24,610 10,495 2,355 70,990 82,988
28,230 18,710 18,185 2,160 67,285 90,742
20,440 19,275 15,675 2,825 58,215 72,585
12,920 13,659 4,195 875 31,649 52,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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