AoeStats
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Arena

509665880Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 57m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1052
+18
🇹🇼 Turks · Taiwan
1050
+18
🇪🇪 Poles · Estonia
1100
-19
🇹🇷 Franks · Türkiye
1072
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,704 10:40 15:16 28:37 ⛏ Fast Castle
29 1,643 10:56 14:48 32:32 ⛏ Fast Castle
28 1,619 10:07 18:31 32:58 ⛏ Fast Castle
4 244 10:31 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,235 18,915 28,025 1,575 94,750 98,100
30,530 17,045 21,425 3,650 72,650 115,856
15,995 12,697 6,795 2,465 37,952 43,126
3,350 1,575 250 0 5,175 6,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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