AoeStats
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Arabia

511061988Analyzed
3v3 RM · 7h ago on Oct 3, 2026· 34m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mapuche · Argentina
780
+18
🇺🇸 Bohemians · United States
764
+19
🇦🇷 Koreans · Argentina
690
+23
🇹🇷 Bulgarians · Türkiye
863
-21
🇹🇷 Cumans · Türkiye
821
-20
🇹🇷 Ethiopians · Türkiye
802
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,128 10:50 26:51 — ⚔ Archer Rush
21 730 11:15 16:47 — ⛏ Fast Castle
17 582 11:00 19:42 — ⛏ Fast Castle
17 597 11:38 — — ⚔ Scout Rush
17 608 12:43 27:00 — ⚔ Archer Rush
14 500 10:08 29:31 —

Resources

Player Food Wood Gold Stone Spent Collected
6,810 4,740 2,025 750 14,325 16,406
5,650 5,130 1,860 1,400 14,040 16,104
7,950 3,480 1,665 725 13,820 16,506
3,425 5,290 2,130 750 11,595 12,491
4,290 5,445 1,025 225 10,985 12,006
4,025 4,155 1,335 655 10,170 12,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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