AoeStats
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Arena

509964819Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
889
+12
🇨🇴 Turks · Colombia
813
+15
🇦🇷 Hindustanis · Argentina
810
-14
🇺🇸 Bohemians · United States
791
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 837 9:28 22:14 39:12 ⛏ Fast Castle
19 771 11:22 17:27 38:19 ⛏ Fast Castle
19 777 11:21 16:48 31:39 ⛏ Fast Castle
16 675 11:23 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 14,150 8,245 2,050 42,845 46,039
15,660 16,650 7,895 1,925 42,130 51,800
13,440 11,515 5,215 1,500 31,670 43,448
7,655 10,365 2,940 950 21,910 25,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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