AoeStats
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Arena

509958104Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
830
+15
🇨🇳 Turks · China
816
+16
🇦🇷 Hindustanis · Argentina
826
-16
🇺🇸 Bohemians · United States
806
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,353 11:34 18:13 33:01 ⛏ Fast Castle
24 1,234 11:40 21:44 32:03 ⛏ Fast Castle
18 938 11:19 16:38 30:20 ⛏ Fast Castle
16 830 10:13 20:32 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,545 24,495 13,020 950 62,010 67,920
25,025 18,645 13,435 3,055 60,160 85,216
20,215 18,630 11,695 2,360 52,900 66,418
16,815 12,600 8,630 1,115 39,160 43,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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