AoeStats
← elturco

Black Forest

503330456Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 23m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1247
+17
🇺🇸 Magyars · United States
1214
+18
🇺🇸 Tupi · United States
1210
+18
🇦🇷 Spanish · Argentina
1265
-18
🇦🇷 Armenians · Argentina
1260
-18
🇦🇷 Cumans · Argentina
1254
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,255 22:13 — —
38 890 10:27 14:39 — ⛏ Fast Castle
31 718 10:57 23:24 — ⛏ Fast Castle
27 642 11:58 15:47 — ⛏ Fast Castle
25 585 12:13 16:11 — ⛏ Fast Castle
25 581 18:19 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,930 3,386 1,605 705 9,626 9,870
4,440 2,498 1,105 650 8,693 8,998
3,915 2,521 920 955 8,311 8,597
4,580 2,790 455 0 7,825 8,008
3,750 3,333 400 100 7,583 8,140
2,450 2,618 125 10 5,203 5,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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