AoeStats
← XxRauwAlejandroxX

QS Arena

503523173Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 57m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1090
+13
🇻🇳 Teutons · Vietnam
1056
+15
🇲🇽 Persians · Mexico
1016
+17
🇲🇽 Japanese · Mexico
838
+24
🇨🇱 Bengalis · Chile
1052
-18
🇦🇷 Teutons · Argentina
1042
-18
🇨🇳 Jurchens · China
1034
-18
🇲🇽 Britons · Mexico
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,630 9:17 15:14 29:54 ⛏ Fast Castle
28 1,623 9:18 14:55 29:24 ⛏ Fast Castle
28 1,621 9:58 17:57 33:33 ⚔ FC into Archers
28 1,586 9:45 14:44 31:16 ⛏ Fast Castle
21 1,174 8:26 12:21 26:42 ⛏ Fast Castle
18 1,051 8:38 40:44 49:23 ⚔ Tower Rush
15 874 10:09 17:33 28:14 ⛏ Fast Castle
15 839 9:03 43:12 —

Resources

Player Food Wood Gold Stone Spent Collected
49,790 16,320 30,335 1,025 97,470 111,794
45,370 36,260 10,430 2,090 94,150 122,400
27,065 32,850 19,965 2,950 82,830 95,159
31,580 25,520 16,875 2,900 76,875 85,400
35,050 29,400 6,915 1,730 73,095 86,990
18,005 14,035 5,230 2,225 39,495 44,760
17,370 8,841 3,955 4,320 34,486 40,309
9,725 6,570 2,535 1,600 20,430 21,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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