AoeStats
← Sergeantmilan97

Arena

509121460Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 40m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1463
+13
🇨🇳 Franks · China
1430
+15
🇲🇴 Spanish · Macao SAR China
1393
+16
🇳🇱 Celts · Netherlands
1521
-19
🇩🇪 Persians · Germany
1357
-13
🇩🇪 Armenians · Germany
1323
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,444 9:46 13:05 38:44 ⛏ Fast Castle
40 1,609 8:55 20:29 29:04 ⛏ Fast Castle
35 1,397 11:43 16:01 33:08 ⛏ Fast Castle
29 1,180 10:51 14:40 32:42 ⛏ Fast Castle
28 1,120 11:45 15:13 33:57 ⛏ Fast Castle
20 794 10:29 16:09 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,870 8,365 19,845 2,250 76,330 80,620
21,735 13,300 12,085 1,960 49,080 49,825
21,115 18,670 4,525 1,065 45,375 46,700
17,830 8,860 6,205 2,175 35,070 38,628
13,015 8,255 6,230 2,085 29,585 31,997
12,645 10,735 3,540 400 27,320 27,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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