AoeStats
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Arena

510355140Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 27m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
970
+15
🇫🇷 Wei · France
899
+51
🇦🇷 Goths · Argentina
976
-18
🇪🇸 Romans · Spain
916
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 849 11:35 15:55 — ⛏ Fast Castle
23 614 11:09 19:37 — ⛏ Fast Castle
21 570 10:03 14:32 — ⛏ Fast Castle
14 386 10:51 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,350 3,600 2,690 1,400 16,040 17,611
6,375 3,365 1,010 750 11,500 13,174
5,265 4,260 795 750 11,070 12,665
3,550 3,425 1,295 650 8,920 10,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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