AoeStats
← jhonzx11

MegaRandom

510900362Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 37m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
996
+12
🇨🇳 Burgundians · China
931
+14
🇺🇸 Malay · United States
928
+14
🇦🇷 Huns · Argentina
939
-15
🇦🇷 Franks · Argentina
876
-13
🇪🇸 Chinese · Spain
864
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,210 10:26 15:08 28:55 ⛏ Fast Castle
30 1,118 10:22 14:46 28:15 ⛏ Fast Castle
27 1,029 11:13 18:29 — ⛏ Fast Castle
16 601 9:59 16:38 31:39 ⛏ Fast Castle
13 486 10:45 19:46 26:37 ⛏ Fast Castle
1 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,010 12,955 9,470 1,000 44,435 54,215
20,145 8,447 9,400 1,650 39,642 43,546
18,190 10,710 6,825 1,900 37,625 38,190
11,900 11,609 5,780 1,850 31,139 37,694
12,995 6,252 4,800 2,250 26,297 34,367
50 100 50 0 200 416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.