AoeStats
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Black Forest

510193361Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
924
+14
🇵🇱 Sicilians · Poland
899
+15
🇺🇸 Britons · United States
891
+22
🇦🇷 Cumans · Argentina
897
-15
🇦🇷 Franks · Argentina
891
-15
🇦🇷 Khmer · Argentina
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,799 13:00 17:56 33:48 ⛏ Fish Boom FC
35 1,974 10:14 19:20 32:32 ⚔ Archer Rush
27 1,491 11:24 24:12 32:09 ⛏ FC into Fish Boom
22 1,225 11:25 18:36 37:50 ⚔ FC into Scouts
18 1,017 12:16 20:58 30:23 ⛏ Fish Boom FC
18 987 12:14 16:28 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,590 32,415 27,165 2,545 87,715 89,749
27,065 28,653 16,475 5,200 77,393 81,952
29,920 25,550 15,620 2,350 73,440 79,347
38,405 14,203 18,415 1,500 72,523 89,407
29,920 16,691 19,300 2,820 68,731 72,622
21,540 23,213 13,020 2,940 60,713 64,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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