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Lombardia

509747982Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 27m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1398
+13
🇦🇷 Italians · Argentina
1375
+13
🇦🇷 Chinese · Argentina
1366
+15
🇵🇪 Bulgarians · Peru
1331
-14
🇺🇸 Teutons · United States
1329
-14
🇷🇺 Dravidians · Russia
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 1,872 10:57 16:40 — ⛏ Fast Castle
41 1,114 11:24 15:53 — ⛏ Fast Castle
41 1,109 10:21 14:50 — ⛏ Fast Castle
34 924 10:49 15:15 — ⛏ Fast Castle
34 929 9:36 22:38 — ⚔ Scout Rush
21 571 11:12 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 4,858 400 950 13,183 16,069
5,625 4,940 1,780 790 13,135 14,189
5,750 5,020 1,415 950 13,135 14,580
5,950 4,337 1,555 1,000 12,842 13,487
4,470 4,467 430 525 9,892 11,393
4,860 4,070 550 200 9,680 10,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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