AoeStats
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Oasis

509491179Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 23m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1396
+17
🇦🇷 Huns · Argentina
1384
+18
🇦🇷 Goths · Argentina
1350
+19
1439
-18
🇳🇿 Franks · New Zealand
1427
-18
🇳🇿 Berbers · New Zealand
1411
-18
Player eAPM Actions Feudal Castle Imperial Opening
86 2,059 9:12 — — ⚔ Skirms into Archers
78 1,868 8:27 19:48 — ⚔ Scout Rush
60 1,420 9:14 22:21 — ⚔ Scouts into Skirms
44 1,038 9:28 21:42 — ⚔ M@A Rush
32 753 8:59 — — ⚔ Archer Rush
28 672 10:25 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,745 4,419 950 200 12,314 12,866
5,150 4,090 2,660 125 12,025 13,037
5,915 3,165 1,400 0 10,480 10,495
5,755 3,351 340 225 9,671 11,400
6,555 2,840 250 0 9,645 10,167
3,955 2,951 1,270 125 8,301 9,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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