AoeStats
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Lombardia

508265298Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 38m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1457
+12
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1399
+15
🇺🇸 Magyars · United States
1388
+15
🇦🇷 Teutons · Argentina
1384
-15
🇦🇷 Tatars · Argentina
1378
-14
🇦🇷 Bohemians · Argentina
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 3,328 9:45 24:22 — ⚔ Scout Rush
59 2,285 10:52 24:38 — ⚔ M@A Rush
53 2,055 9:02 23:36 30:13 ⚔ Scout Rush
41 1,581 10:38 22:04 — ⚔ Scout Rush
40 1,545 10:29 22:59 35:30 ⚔ Scout Rush
33 1,274 10:45 14:55 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,735 8,685 6,470 1,500 32,390 32,888
13,730 11,349 4,090 2,150 31,319 32,434
15,770 9,987 3,275 1,625 30,657 32,793
11,760 10,682 5,660 400 28,502 31,343
10,610 8,464 2,900 2,510 24,484 24,732
10,365 7,021 2,190 2,150 21,726 24,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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