AoeStats
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Lombardia

508259341Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Japanese · Hungary
1357
+17
🇬🇷 Jurchens · Greece
1356
+17
🇩🇪 Cumans · Germany
1325
+19
🇦🇷 Maya · Argentina
1402
-18
🇦🇷 Goths · Argentina
1396
-18
🇦🇷 Malians · Argentina
1363
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 3,025 11:12 16:07 36:14 ⛏ Fast Castle
54 2,270 11:45 19:40 39:03 ⚔ M@A Rush
46 1,940 9:04 20:43 38:34 ⚔ Scout Rush
40 1,655 9:50 23:11 37:29 ⚔ Drush into Archers
37 1,538 11:53 21:33 34:54 ⚔ Scout Rush
29 1,223 9:50 20:11 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,010 12,760 11,870 200 42,840 43,395
15,500 13,621 8,245 2,380 39,746 43,190
17,530 15,505 5,050 1,515 39,600 43,388
17,510 10,588 6,715 3,770 38,583 40,990
14,220 12,483 6,930 915 34,548 38,250
15,600 9,865 2,800 2,150 30,415 32,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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