AoeStats
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Arabia

508078476Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1446
+14
🇩🇪 Mongols · Germany
1446
+14
🇦🇷 Goths · Argentina
1426
-14
🇦🇷 Inca · Argentina
1391
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,832 10:45 23:11 — ⚔ M@A Rush
61 1,809 10:02 24:34 — ⚔ Archer Rush
48 1,429 9:03 21:22 — ⚔ Archer Rush
47 1,408 9:06 23:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,125 7,557 4,005 200 17,887 18,941
7,080 6,013 3,200 375 16,668 17,238
9,280 4,610 2,045 200 16,135 16,943
6,755 3,750 1,115 650 12,270 13,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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