AoeStats
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Arabia

507828554Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 61m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1545
+11
🇧🇷 Vietnamese · Brazil
1501
+13
🇺🇸 Aztecs · United States
1346
+19
🇦🇷 Berbers · Argentina
1445
-15
🇦🇷 Spanish · Argentina
1434
-15
🇦🇷 Sicilians · Argentina
1404
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,866 8:43 25:31 40:03 ⚔ Scout Rush
61 3,741 11:06 16:28 39:43 ⛏ Fast Castle
46 2,798 11:32 16:17 38:33 ⛏ Fast Castle
43 2,623 9:14 21:29 42:55 ⚔ Scout Rush
41 2,517 10:15 22:48 35:07 ⚔ Towers FC
31 1,864 10:27 22:40 32:25 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,580 21,723 16,865 3,835 76,003 84,954
40,205 15,829 9,940 2,300 68,274 70,622
26,970 23,063 14,410 3,570 68,013 72,222
25,085 19,185 9,710 5,155 59,135 61,465
20,605 17,830 14,245 3,220 55,900 61,352
14,090 17,054 14,875 4,600 50,619 53,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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