AoeStats
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Lombardia

507815124Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 29m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1414
+16
🇦🇷 Franks · Argentina
1402
+17
🇦🇷 Maya · Argentina
1368
+19
🇦🇷 Khmer · Argentina
1434
-18
🇦🇷 Goths · Argentina
1421
-17
🇦🇷 Italians · Argentina
1408
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 2,354 9:43 20:39 26:59 ⚔ Scouts into Fast Imp
56 1,646 12:24 24:03 — ⚔ M@A Rush
44 1,283 9:29 21:32 — ⚔ Archer Rush
34 986 9:34 — —
25 725 11:13 15:02 20:41 ◆ FC into Fast Imp
16 459 9:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,775 4,396 5,405 650 22,226 24,309
6,310 6,390 2,395 685 15,780 16,623
7,700 4,033 2,370 1,300 15,403 15,656
6,895 5,481 1,430 225 14,031 14,178
2,925 3,415 50 305 6,695 12,032
2,600 2,965 50 520 6,135 8,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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