AoeStats
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African Clearing

506735374Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 74m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1369
+18
🇨🇴 Malians · Colombia
1334
+19
🇨🇴 Koreans · Colombia
1237
+23
🇦🇷 Sicilians · Argentina
1421
-21
🇦🇷 Bohemians · Argentina
1395
-20
🇦🇷 Britons · Argentina
1387
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 4,864 12:23 28:18 48:17 ⛏ Fast Castle
45 3,361 11:13 23:36 40:37 ⚔ Archer Rush
45 3,366 14:02 19:00 45:39 ⛏ Fast Castle
38 2,806 12:25 16:37 50:47 ⛏ Fast Castle
36 2,697 12:49 16:54 40:56 ⛏ Fast Castle
29 2,155 13:55 28:03 56:48 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,915 39,392 23,135 6,155 110,597 126,142
54,510 21,818 20,955 4,050 101,333 108,097
40,965 26,049 15,000 4,745 86,759 96,065
31,855 31,195 15,500 3,330 81,880 105,810
29,735 15,944 18,120 1,850 65,649 84,256
23,180 28,510 10,140 2,875 64,705 66,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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