AoeStats
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African Clearing

506724524Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1445
+14
🇲🇽 Inca · Mexico
1336
+19
🇪🇸 Koreans · Spain
1294
+21
🇦🇷 Huns · Argentina
1420
-19
🇦🇷 Aztecs · Argentina
1390
-18
🇦🇷 Goths · Argentina
1381
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 3,285 13:01 17:26 43:27 ⛏ Fast Castle
45 2,049 14:11 18:01 — ⛏ Fast Castle
35 1,601 12:50 16:31 43:30 ⛏ Fast Castle
34 1,579 14:01 37:11 — ⚔ Champi Rush
29 1,327 14:19 19:59 44:32 ⛏ Fast Castle
25 1,133 13:37 18:33 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,545 22,772 6,540 2,915 47,772 51,742
19,560 11,162 11,135 1,250 43,107 45,502
13,275 11,858 7,275 2,450 34,858 36,075
16,505 11,641 4,485 1,650 34,281 34,525
9,340 9,180 1,215 640 20,375 22,337
7,630 7,026 3,845 1,800 20,301 22,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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