AoeStats
← kV0t3

Hill Fort

505926486Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 67m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1406
+14
🇦🇷 Bulgarians · Argentina
1399
+14
🇦🇷 Shu · Argentina
1375
+15
🇦🇷 Cumans · Argentina
1366
+15
🇨🇱 Romans · Chile
1382
-16
🇺🇸 Saracens · United States
1348
-14
🇪🇸 Britons · Spain
1347
-14
🇵🇹 Turks · Portugal
1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 4,525 10:45 14:48 40:52 ⛏ Fast Castle
47 3,167 11:39 15:57 53:41 ⛏ Fast Castle
47 3,158 9:58 14:47 37:36 ⛏ Fast Castle
33 2,223 10:45 18:42 41:34 ⚔ Archer Rush
32 2,130 10:45 14:58 40:55 ⛏ Fast Castle
29 1,977 9:49 24:05 39:10 ⛏ Fast Castle
21 1,383 10:58 17:17 32:05 ⛏ Fast Castle
15 1,020 11:39 18:08 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,290 37,378 12,325 3,275 90,268 95,938
32,780 21,975 23,375 4,510 82,640 93,857
31,505 25,788 20,950 4,300 82,543 89,545
27,070 31,043 14,255 2,350 74,718 84,652
40,580 22,618 7,915 2,425 73,538 75,077
40,495 17,450 11,530 4,050 73,525 81,786
9,015 17,835 17,820 2,050 46,720 51,379
14,300 15,035 5,140 1,605 36,080 41,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.