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African Clearing

505916184Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 59m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1389
+17
🇦🇷 Maya · Argentina
1382
+17
🇦🇷 Vietnamese · Argentina
1357
+18
🇦🇷 Berbers · Argentina
1348
+18
🇨🇦 Koreans · Canada
1456
-19
🇹🇼 Ethiopians · Taiwan
1404
-18
🇯🇵 Chinese · Japan
1383
-17
🇨🇴 Huns · Colombia
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 4,293 14:02 18:06 40:56 ⛏ Fast Castle
47 2,839 12:49 17:10 39:58 ⛏ Fast Castle
36 2,184 15:01 19:30 41:45 ⛏ Fast Castle
36 2,138 13:13 18:55 38:49 ⛏ Fish Boom FC
35 2,128 11:51 20:18 33:58 ⚔ Archer Rush
31 1,830 13:27 17:48 36:26 ⛏ Fast Castle
31 1,866 14:07 17:35 41:17 ⛏ Fast Castle
27 1,602 14:08 18:32 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,945 28,597 23,320 2,540 87,402 100,525
17,720 43,570 19,565 4,465 85,320 92,630
39,140 12,392 26,065 3,850 81,447 92,332
31,835 20,916 16,660 3,505 72,916 85,217
21,280 34,438 10,985 4,460 71,163 73,241
23,800 15,463 24,580 4,500 68,343 71,718
24,430 22,195 9,780 3,010 59,415 60,759
18,225 19,155 3,805 2,360 43,545 51,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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