AoeStats
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African Clearing

505544235Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 5m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1343
+18
🇦🇷 Persians · Argentina
1336
+18
🇹🇼 Georgians · Taiwan
1328
+18
🇺🇦 Burmese · Ukraine
1286
+19
🇦🇷 Cumans · Argentina
1401
-19
🇦🇷 Saracens · Argentina
1394
-19
🇦🇷 Dravidians · Argentina
1362
-18
🇦🇷 Gurjaras · Argentina
1342
-17
Player eAPM Actions Feudal Castle Imperial Opening
78 408 — — —
34 180 — — —
30 159 — — —
28 149 — — —
19 102 — — —
15 81 — — —
9 46 — — —
5 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 350 0 100 1,050 438
850 100 50 0 1,000 693
350 425 0 100 875 229
350 375 0 100 825 203
400 300 0 100 800 410
350 325 0 100 775 280
0 275 0 100 375 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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