AoeStats
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Arabia

505504466Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 84m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1394
+16
🇩🇪 Dravidians · Germany
1351
+17
🇩🇪 Magyars · Germany
1321
+19
🇦🇷 Vietnamese · Argentina
1413
-19
🇦🇷 Italians · Argentina
1379
-17
🇦🇷 Maya · Argentina
1358
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 5,903 10:55 25:33 42:34 ⚔ M@A into Archers
52 4,376 9:02 22:59 41:26 ⚔ Archers into Skirms
51 4,282 9:24 24:09 41:51 ⚔ Archer Rush
48 4,057 9:19 26:42 47:04 ⚔ Scout Rush
37 3,150 8:41 24:04 45:56 ⚔ Scout Rush
24 2,038 10:29 25:31 50:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
68,345 41,382 39,725 3,915 153,367 166,216
62,045 25,040 43,165 3,670 133,920 154,808
51,700 57,502 16,710 6,870 132,782 134,487
62,695 24,523 42,560 2,070 131,848 142,920
45,730 33,864 14,035 2,800 96,429 101,021
30,650 42,032 17,360 2,680 92,722 94,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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