AoeStats
← elchoromota

Black Forest

510572857Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
773
+16
🇨🇱 Vietnamese · Chile
733
+17
🇩🇪 Mongols · Germany
789
-17
🇪🇸 Sicilians · Spain
744
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,306 12:09 20:15 36:47 ⛏ Fast Castle
22 1,221 10:36 22:12 34:35 ⛏ Fast Castle
16 929 16:00 27:30 41:05 ⛏ Fast Castle
15 857 11:16 20:46 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,150 21,053 21,845 3,810 66,858 83,586
18,600 24,064 13,490 3,770 59,924 68,520
18,320 17,192 12,390 3,655 51,557 59,992
9,735 6,386 4,135 1,220 21,476 31,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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