AoeStats
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African Clearing

510707027Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 91m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1075
+12
🇨🇳 Vietnamese · China
1050
+13
🇨🇳 Franks · China
986
+16
🇮🇩 Bulgarians · Indonesia
962
+17
🇨🇳 Spanish · China
1091
-20
🇦🇷 Dravidians · Argentina
1031
-16
🇩🇪 Wu · Germany
905
-11
🇹🇷 Malay · Türkiye
904
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 3,527 15:02 19:46 35:19 ⛏ Fast Castle
32 2,942 11:25 20:18 46:39 ⚔ Scout Rush
29 2,712 16:37 27:31 51:38 ⚔ Drush into Skirms
24 2,197 15:00 23:00 40:18 ⛏ Fast Castle
19 1,711 14:20 20:57 40:50 ⛏ Fast Castle
18 1,662 13:38 22:41 41:01 ⛏ Fast Castle
17 1,604 14:45 22:05 45:32 ⛏ Fast Castle
12 1,129 15:31 23:59 41:23 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
60,345 59,449 23,105 2,370 145,269 150,809
64,920 56,343 16,065 2,750 140,078 158,075
64,940 22,610 46,470 3,660 137,680 139,967
70,855 28,685 29,390 6,900 135,830 174,247
74,235 35,605 10,875 2,560 123,275 137,768
47,465 39,877 26,985 6,055 120,382 137,858
36,255 33,705 21,410 4,895 96,265 122,345
43,205 26,255 11,265 2,425 83,150 86,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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