AoeStats
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Fortress

509648891Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 57m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Byzantines · Ukraine
884
+15
🇺🇦 Britons · Ukraine
819
+19
🇧🇷 Franks · Brazil
869
-17
🇪🇸 Bohemians · Spain
863
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,875 7:30 16:15 29:35 ⛏ Fast Castle
24 1,369 8:03 13:07 24:33 ⛏ Fast Castle
21 1,226 9:05 14:31 29:57 ⛏ Fast Castle
19 1,066 8:45 20:41 32:58

Resources

Player Food Wood Gold Stone Spent Collected
21,120 23,284 13,640 4,075 62,119 72,014
18,245 21,315 13,045 1,305 53,910 64,052
22,010 17,575 9,085 1,760 50,430 54,915
16,185 14,285 7,370 2,175 40,015 44,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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