AoeStats
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Arena

505087460Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 51m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1123
+13
🇹🇷 Portuguese · Türkiye
904
+60
🇨🇴 Hindustanis · Colombia
1238
-25
🇪🇸 Bohemians · Spain
854
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,634 10:47 14:30 29:44 ⛏ Fast Castle
25 1,290 11:20 17:27 23:59 ◆ FC into Fast Imp
23 1,187 11:04 17:25 31:49 ⛏ Fast Castle
22 1,161 11:03 17:43 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,895 14,373 12,620 1,805 70,693 84,297
29,340 16,835 15,460 1,935 63,570 68,807
23,465 15,476 12,550 5,040 56,531 57,335
21,455 19,695 10,310 2,240 53,700 68,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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