AoeStats
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Nomad

509394188Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 35m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
863
+15
🇩🇪 Koreans · Germany
863
+15
🇹🇼 Malay · Taiwan
936
-57
🇪🇸 Slavs · Spain
752
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,060 13:49 — — ⚔ Fish Boom into Fire Galleys into Towers
24 864 13:44 24:25 — ⚔ Fish Boom into Scouts
18 643 12:40 27:11 — ⚔ Archers into Towers
12 433 15:48 30:25 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,715 5,996 2,960 850 17,521 17,282
5,800 6,378 2,285 630 15,093 19,385
5,325 5,410 590 1,100 12,425 14,393
4,025 4,270 265 350 8,910 9,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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