AoeStats
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QS Arena

503226624Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 37m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1486
+13
🇩🇪 Poles · Germany
1433
+15
🇩🇪 Wu · Germany
1362
+18
🇪🇸 Malians · Spain
1451
-17
🇨🇦 Italians · Canada
1408
-15
🇦🇷 Bohemians · Argentina
1380
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 2,559 10:35 14:52 31:10 ⛏ Fast Castle
47 1,736 7:49 11:55 24:30 ⛏ Fast Castle
40 1,509 9:15 13:10 — ⛏ Fast Castle
28 1,029 6:23 13:13 34:09 ⛏ Fast Castle
21 779 7:29 14:04 32:07 ⛏ Fast Castle
18 664 20:10 25:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,685 9,270 13,825 680 42,460 43,576
18,555 13,189 7,455 1,620 40,819 45,029
12,590 10,813 6,625 850 30,878 35,266
10,115 9,500 6,810 1,400 27,825 30,598
9,820 7,431 1,570 1,400 20,221 20,622
5,100 3,670 1,935 1,540 12,245 12,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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