AoeStats
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QS Arena

503218394Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 37m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1623
+8
🇨🇦 Italians · Canada
1519
+12
🇺🇸 Shu · United States
1449
+16
🇩🇪 Sicilians · Germany
1501
-15
🇩🇪 Poles · Germany
1445
-12
🇩🇪 Wu · Germany
1371
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 2,358 9:21 12:44 27:52 ⚔ FC into Scouts
41 1,545 9:23 12:57 — ⛏ Fast Castle
33 1,222 9:31 13:18 34:26 ⚔ FC into Archers
27 1,011 13:21 — —
21 785 8:32 13:10 — ⛏ Fast Castle
20 741 31:58 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,755 10,375 12,595 3,650 59,375 66,254
10,925 17,017 8,470 695 37,107 38,970
16,675 6,920 11,195 750 35,540 39,332
5,725 10,045 5,155 1,460 22,385 27,125
3,650 3,525 250 500 7,925 8,288
3,700 2,985 50 130 6,865 7,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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