AoeStats
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Lombardia

509872119Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 50m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1823
+11
🇦🇷 Slavs · Argentina
1774
+13
🇻🇳 Bohemians · Vietnam
1760
+13
🇨🇳 Khmer · China
1596
+20
🇨🇿 Vietnamese · Czechia
1748
-16
🇹🇷 Goths · Türkiye
1717
-15
🇨🇳 Spanish · China
1687
-14
🇪🇸 Mongols · Spain
1647
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,660 9:20 21:08 34:53 ⚔ Scouts into Archers
51 2,581 9:03 18:23 31:21 ⚔ Scout Rush
51 2,590 10:31 14:18 28:12 ⛏ Fast Castle
50 2,514 10:50 14:54 30:50 ⛏ Fast Castle
44 2,221 8:06 20:25 32:42 ⛏ Fast Castle
41 2,086 9:28 22:59 35:48 ⚔ M@A Rush
35 1,789 7:57 20:29 40:26 ⚔ Scout Rush
34 1,713 11:20 15:58 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 38,881 23,240 6,665 85,611 95,436
30,515 22,076 22,940 6,305 81,836 98,140
47,210 28,762 4,445 950 81,367 86,679
18,625 30,683 22,175 2,945 74,428 80,587
34,065 16,492 16,650 5,445 72,652 79,659
29,750 19,385 14,670 1,620 65,425 72,664
21,140 22,477 14,435 5,145 63,197 68,851
30,575 14,868 14,055 1,600 61,098 69,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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