AoeStats
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Black Forest

509863343Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1578
+14
🇨🇳 Hindustanis · China
1557
+15
🇨🇳 Bulgarians · China
1472
+18
🇨🇳 Britons · China
1434
+19
🇫🇷 Khitans · France
1548
-18
🇨🇿 Spanish · Czechia
1530
-17
🇧🇪 Byzantines · Belgium
1513
-16
🇭🇰 Lithuanians · Hong Kong SAR China
1495
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,984 10:57 14:42 31:02 ⛏ Fast Castle
42 1,876 13:05 16:53 — ⛏ Fast Castle
40 1,780 11:23 15:11 29:05 ⛏ Fast Castle
38 1,683 10:18 22:08 31:45 ⚔ Scout Rush
37 1,667 9:23 20:08 32:21 ⛏ Fast Castle
36 1,599 9:19 19:46 31:58 ⚔ Drush into Archers
31 1,389 11:14 17:43 32:11 ⛏ Fast Castle
31 1,377 10:36 20:47 27:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,135 32,440 9,695 3,375 76,645 81,190
27,295 19,245 17,805 2,250 66,595 73,077
30,185 16,603 12,790 2,900 62,478 77,965
19,790 16,580 12,620 3,955 52,945 58,995
20,140 13,080 8,415 4,040 45,675 54,944
9,910 12,891 9,550 1,380 33,731 36,463
12,210 12,263 3,865 1,920 30,258 32,536
8,090 8,346 710 2,130 19,276 20,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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