AoeStats
← Niko0

Lombardia

510239600Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
963
+15
🇦🇷 Chinese · Argentina
894
+18
🇦🇷 Huns · Argentina
970
-17
🇦🇷 Burgundians · Argentina
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,501 11:47 18:06 37:15 ⛏ Fast Castle
20 1,033 11:34 22:45 39:13 ⛏ Fast Castle
14 731 13:58 19:26 41:51 ⚔ FC into Skirms
13 684 13:30 30:53 42:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,385 22,755 8,505 5,495 50,140 65,645
13,135 12,315 6,775 2,925 35,150 38,466
10,440 7,615 7,595 1,535 27,185 29,561
7,960 9,305 5,035 3,055 25,355 27,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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