AoeStats
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Black Forest

510387412Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 4m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1424
+14
🇬🇧 Japanese · United Kingdom
1418
+14
🇬🇧 Persians · United Kingdom
1410
+14
🇻🇳 Bohemians · Vietnam
1373
+16
🇨🇦 Burmese · Canada
1418
-16
🇨🇴 Chinese · Colombia
1379
-15
🇨🇴 Britons · Colombia
1359
-14
🇫🇷 Gurjaras · France
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 266 — — —
54 262 — — —
53 258 — — —
50 243 — — —
48 235 — — —
45 217 — — —
41 201 — — —
40 193 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 60 50 0 1,110 1,037
900 117 50 10 1,077 878
800 125 0 0 925 772
500 250 0 0 750 673
650 100 0 0 750 880
550 125 0 0 675 659
450 145 50 0 645 495
450 50 0 0 500 512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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