AoeStats
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Black Forest

510375605Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 79m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1435
+16
🇨🇴 Teutons · Colombia
1392
+18
🇧🇩 Bohemians · Bangladesh
1391
+18
🇨🇱 Japanese · Chile
1390
+18
🇫🇷 Teutons · France
1436
-19
🇬🇧 Slavs · United Kingdom
1435
-17
🇹🇷 Jurchens · Türkiye
1435
-17
🇨🇳 Persians · China
1418
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,737 11:57 26:32 33:14 ⛏ Fast Castle
38 2,990 13:57 19:15 37:03 ⛏ Fast Castle
38 2,989 10:34 24:01 34:18 ⚔ M@A into Towers FC
34 2,726 9:16 29:05 39:42 ⚔ M@A into Towers into Archers
33 2,655 10:48 14:11 29:31 ⛏ Fast Castle
30 2,363 10:52 19:39 35:18 ⚔ M@A FC
28 2,203 11:32 14:50 29:39 ⛏ Fast Castle
21 1,681 11:19 15:26 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,490 31,525 57,795 5,635 210,445 229,864
80,195 35,685 35,475 3,415 154,770 166,302
55,960 59,346 26,920 2,110 144,336 165,220
53,380 40,665 23,490 5,395 122,930 126,053
37,420 50,688 25,115 3,580 116,803 152,504
28,960 29,441 21,110 9,330 88,841 114,090
28,440 36,005 15,920 1,800 82,165 82,518
20,835 12,868 9,930 1,675 45,308 51,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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