AoeStats
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Black Forest

510351352Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1526
+12
🇳🇱 Georgians · Netherlands
1498
+13
🇳🇱 Ethiopians · Netherlands
1346
+20
🇺🇸 Mongols · United States
1467
-16
🇬🇧 Persians · United Kingdom
1435
-15
🇫🇷 Britons · France
1412
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,912 10:41 14:23 32:02 ⛏ Fast Castle
39 1,649 11:29 15:21 27:44 ⛏ Fast Castle
37 1,538 11:07 14:41 28:10 ⛏ Fast Castle
33 1,398 10:02 20:17 29:49 ⛏ Fast Castle
25 1,032 9:33 19:32 31:32 ⚔ Archer Rush
23 963 10:37 14:31 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 24,012 8,800 3,055 65,017 67,908
17,650 17,250 10,210 3,280 48,390 50,767
20,115 16,352 10,000 1,665 48,132 58,756
17,125 16,180 10,810 2,800 46,915 56,825
20,420 18,603 5,975 1,045 46,043 59,307
11,975 14,291 8,400 3,115 37,781 45,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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