AoeStats
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Coastal Forest

510344042Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1537
+14
🇨🇳 Britons · China
1526
+14
🇧🇷 Turks · Brazil
1426
+18
🇬🇧 Khmer · United Kingdom
1401
+19
🇲🇽 Tupi · Mexico
1496
-17
1485
-17
🇧🇪 Bengalis · Belgium
1478
-16
🇭🇺 Spanish · Hungary
1453
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 464 — — —
67 373 — — —
52 292 — — —
47 263 — — —
46 254 — — —
45 250 — — —
36 198 — — —
35 196 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 0 0 1,150 1,261
1,000 149 0 0 1,149 1,086
700 325 0 0 1,025 978
750 250 0 0 1,000 812
700 200 0 0 900 694
700 125 0 0 825 821
550 250 0 0 800 857
550 125 0 0 675 745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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