AoeStats
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Black Forest

510338450Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 39m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Turks · Ecuador
1425
+17
🇬🇧 Persians · United Kingdom
1382
+19
🇺🇸 Bohemians · United States
1365
+20
🇩🇪 Japanese · Germany
1493
-20
🇭🇺 Teutons · Hungary
1473
-20
🇫🇷 Huns · France
1380
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,637 12:23 16:07 29:33 ⛏ Fish Boom FC
35 1,364 10:50 16:40 29:04 ⛏ Fast Castle
34 1,345 15:11 25:14 35:15 ⚔ M@A Rush
32 1,256 12:05 28:36 34:10 ⚔ M@A into Fish Boom into Fast Imp
29 1,136 10:38 23:06 — ⚔ Tower Rush
24 926 12:14 23:01 28:07 ⚔ Fish Boom into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,440 15,355 11,455 960 48,210 53,798
9,780 9,420 5,795 1,695 26,690 29,324
9,325 8,304 5,775 775 24,179 26,889
9,900 7,998 3,480 1,565 22,943 24,081
10,140 6,715 4,590 1,025 22,470 25,177
9,270 8,562 1,745 950 20,527 24,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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