AoeStats
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Arena

509727149Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1382
+17
🇸🇪 Spanish · Sweden
1333
+19
🇨🇳 Mongols · China
1328
+19
🇩🇪 Bohemians · Germany
1417
-19
🇩🇪 Bengalis · Germany
1415
-19
1373
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,178 10:37 14:51 28:47 ⛏ Fast Castle
49 2,106 8:51 17:00 24:00 ⚔ FC into Archers into Fast Imp
40 1,724 10:13 14:09 27:43 ⛏ Fast Castle
38 1,629 10:48 14:19 30:40 ⚔ FC into Scouts
34 1,441 10:30 13:58 27:30 ⛏ Fast Castle
33 1,429 10:36 14:33 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,230 21,370 15,440 4,280 73,320 75,806
32,035 16,635 16,950 1,600 67,220 70,278
27,715 12,050 18,295 1,800 59,860 68,791
23,585 14,290 14,220 300 52,395 55,633
19,585 17,870 5,820 1,930 45,205 46,904
12,335 14,375 8,660 855 36,225 43,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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