AoeStats
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Arena

509709867Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1500
+13
🇹🇷 Bulgarians · Türkiye
1466
+14
🇹🇷 Khmer · Türkiye
1385
+17
🇹🇷 Persians · Türkiye
1338
+18
🇩🇪 Dravidians · Germany
1446
-17
🇩🇪 Jurchens · Germany
1432
-16
🇬🇧 Persians · United Kingdom
1397
-15
🇧🇷 Bohemians · Brazil
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,713 8:25 17:17 27:57 ⛏ Fast Castle
37 1,838 11:20 14:43 30:58 ⛏ Fast Castle
36 1,780 9:21 13:54 33:24 ⛏ Fast Castle
33 1,649 10:13 14:00 29:29 ⛏ Fast Castle
32 1,591 8:50 12:50 27:35 ⛏ Fast Castle
30 1,505 10:45 14:22 30:47 ⛏ Fast Castle
30 1,506 11:30 15:03 29:36 ⛏ Fast Castle
24 1,215 8:55 15:10 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,820 29,035 31,055 1,150 100,060 116,276
32,230 23,781 35,540 2,930 94,481 103,440
35,495 34,010 16,825 3,990 90,320 100,540
29,975 19,425 23,700 2,380 75,480 86,339
23,965 29,935 14,655 4,850 73,405 89,094
33,980 11,558 23,485 2,810 71,833 87,055
23,220 20,820 8,410 1,815 54,265 56,793
19,825 19,005 9,490 3,705 52,025 58,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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