AoeStats
← willrhyd

Nomad

509635908Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1471
+16
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1447
+17
🇰🇷 Vikings · South Korea
1447
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🇻🇳 Koreans · Vietnam
1417
+18
🇲🇽 Wei · Mexico
1521
-19
🇦🇷 Cumans · Argentina
1469
-17
🇭🇺 Persians · Hungary
1467
-17
🇬🇧 Saracens · United Kingdom
1422
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,052 14:06 18:30 — ⛏ Fish Boom FC
48 2,032 11:49 21:49 38:38 ⛏ Fish Boom into Galleys FC
45 1,908 14:33 18:10 36:25 ⚔ Fish Boom FC into Archers
44 1,884 13:33 22:40 — ⛏ Fish Boom into Galleys FC
40 1,719 15:19 21:46 30:06 ⛏ Fish Boom into Fire Galleys FC
32 1,370 13:53 17:42 35:58 ⛏ Fish Boom FC
26 1,130 13:52 17:15 40:08 ⛏ Fish Boom FC
23 998 13:30 18:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,375 35,358 9,895 4,450 61,078 67,889
9,075 17,792 4,155 3,660 34,682 36,672
10,375 11,161 7,300 980 29,816 32,806
13,605 7,809 7,115 1,090 29,619 30,979
12,010 10,154 4,345 2,945 29,454 30,137
11,510 9,094 4,080 2,255 26,939 29,410
7,620 10,315 1,990 3,585 23,510 24,578
9,265 7,011 2,550 1,710 20,536 22,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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