AoeStats
← willrhyd

Black Forest

508924044Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 67m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1408
+14
🇨🇭 Romans · Switzerland
1406
+14
🇬🇧 Tatars · United Kingdom
1399
+15
🇬🇧 Slavs · United Kingdom
1332
+17
🇩🇪 Burmese · Germany
1436
-17
🇩🇪 Malians · Germany
1431
-18
🇩🇪 Aztecs · Germany
1325
-13
🇩🇪 Mongols · Germany
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,985 11:02 23:17 42:49 ⛏ Fast Castle
40 2,731 11:28 15:53 32:18 ⛏ Fast Castle
35 2,377 11:24 15:23 33:26 ⛏ Fish Boom FC
32 2,168 11:40 15:51 27:44 ⛏ Fish Boom FC
31 2,121 9:43 22:32 28:04 ⚔ M@A into Fish Boom into Fast Imp
30 2,020 11:41 15:48 27:50 ⛏ Fish Boom FC
27 1,803 12:33 16:43 32:06 ⛏ Fish Boom FC
19 1,274 9:55 21:44 25:57 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
80,380 33,065 39,650 3,220 156,315 166,351
50,075 58,855 21,075 4,605 134,610 158,096
41,255 51,535 21,045 2,590 116,425 124,169
63,120 21,666 19,730 3,120 107,636 117,309
27,260 44,615 27,270 2,910 102,055 133,045
41,435 24,610 20,045 905 86,995 95,700
20,310 25,224 8,245 1,450 55,229 65,125
18,050 18,057 4,375 4,695 45,177 56,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.